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	<title>Comments for Hit the Apex</title>
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	<link>http://hit-the-apex.com</link>
	<description>Game design articles, theories and level concepts by Chris Roper.</description>
	<lastBuildDate>Sun, 04 Sep 2011 19:23:10 +0000</lastBuildDate>
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		<title>Comment on Length by don</title>
		<link>http://hit-the-apex.com/2010/07/11/length/#comment-50</link>
		<dc:creator><![CDATA[don]]></dc:creator>
		<pubDate>Sun, 04 Sep 2011 19:23:10 +0000</pubDate>
		<guid isPermaLink="false">http://hit-the-apex.com/?p=55#comment-50</guid>
		<description><![CDATA[When this generation first came out I would railagainst games that were &quot;too&quot; short recently my opinion has changed.
When I look back at games I played groing up I used to never complain that I could come home and finish Contra or Mario in less than a minute. Adjusted for inflation those games cost more than games do now.]]></description>
		<content:encoded><![CDATA[<p>When this generation first came out I would railagainst games that were &#8220;too&#8221; short recently my opinion has changed.<br />
When I look back at games I played groing up I used to never complain that I could come home and finish Contra or Mario in less than a minute. Adjusted for inflation those games cost more than games do now.</p>
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		<title>Comment on Level Concept: Lost City by Chris Roper</title>
		<link>http://hit-the-apex.com/2011/08/30/level-concept-lost-city/#comment-49</link>
		<dc:creator><![CDATA[Chris Roper]]></dc:creator>
		<pubDate>Sun, 04 Sep 2011 16:45:29 +0000</pubDate>
		<guid isPermaLink="false">http://hit-the-apex.com/?p=110#comment-49</guid>
		<description><![CDATA[I have all three installed as well, all in their default locations, so I didn&#039;t really need to set anything up and they all worked as expected. Google is probably your best friend in this case...]]></description>
		<content:encoded><![CDATA[<p>I have all three installed as well, all in their default locations, so I didn&#8217;t really need to set anything up and they all worked as expected. Google is probably your best friend in this case&#8230;</p>
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		<title>Comment on Level Concept: Lost City by Olly</title>
		<link>http://hit-the-apex.com/2011/08/30/level-concept-lost-city/#comment-48</link>
		<dc:creator><![CDATA[Olly]]></dc:creator>
		<pubDate>Sun, 04 Sep 2011 16:07:01 +0000</pubDate>
		<guid isPermaLink="false">http://hit-the-apex.com/?p=110#comment-48</guid>
		<description><![CDATA[I have Crysis 2, Sandbox, and Cryengine3 SDK installed, perhaps the fact I have all of them is causing problems? though the Sandbox and SDK are in different directories. The SDK opens the test level with the lighthouse but not the Crysis 2 levels, which makes vague sense. But the sandbox refuses to open anything. Which were you using?]]></description>
		<content:encoded><![CDATA[<p>I have Crysis 2, Sandbox, and Cryengine3 SDK installed, perhaps the fact I have all of them is causing problems? though the Sandbox and SDK are in different directories. The SDK opens the test level with the lighthouse but not the Crysis 2 levels, which makes vague sense. But the sandbox refuses to open anything. Which were you using?</p>
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		<title>Comment on Level Concept: Lost City by Chris Roper</title>
		<link>http://hit-the-apex.com/2011/08/30/level-concept-lost-city/#comment-47</link>
		<dc:creator><![CDATA[Chris Roper]]></dc:creator>
		<pubDate>Sun, 04 Sep 2011 15:21:14 +0000</pubDate>
		<guid isPermaLink="false">http://hit-the-apex.com/?p=110#comment-47</guid>
		<description><![CDATA[Thanks. Do you have Crysis 2 installed? I had no issues, so I don&#039;t have any troubleshooting tips, unfortunately. I don&#039;t know if it matters, but you might want to make sure that you&#039;ve installed the Crysis 2 editor as opposed to the full CryEngine SDK - I&#039;m not sure whether or not the latter will load the game&#039;s assets.]]></description>
		<content:encoded><![CDATA[<p>Thanks. Do you have Crysis 2 installed? I had no issues, so I don&#8217;t have any troubleshooting tips, unfortunately. I don&#8217;t know if it matters, but you might want to make sure that you&#8217;ve installed the Crysis 2 editor as opposed to the full CryEngine SDK &#8211; I&#8217;m not sure whether or not the latter will load the game&#8217;s assets.</p>
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		<title>Comment on Level Concept: Lost City by Olly</title>
		<link>http://hit-the-apex.com/2011/08/30/level-concept-lost-city/#comment-46</link>
		<dc:creator><![CDATA[Olly]]></dc:creator>
		<pubDate>Sun, 04 Sep 2011 09:36:55 +0000</pubDate>
		<guid isPermaLink="false">http://hit-the-apex.com/?p=110#comment-46</guid>
		<description><![CDATA[I downloaded the sandbox editor the other day and can&#039;t even get it to load existing levels. Any chance you&#039;ll be doing a tutorial at any point? Great work by the way.

Beyond!


Olly]]></description>
		<content:encoded><![CDATA[<p>I downloaded the sandbox editor the other day and can&#8217;t even get it to load existing levels. Any chance you&#8217;ll be doing a tutorial at any point? Great work by the way.</p>
<p>Beyond!</p>
<p>Olly</p>
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		<title>Comment on Length by Sahil</title>
		<link>http://hit-the-apex.com/2010/07/11/length/#comment-38</link>
		<dc:creator><![CDATA[Sahil]]></dc:creator>
		<pubDate>Sun, 25 Jul 2010 14:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://hit-the-apex.com/?p=55#comment-38</guid>
		<description><![CDATA[If a game is good enough to justify it&#039;s length then I really don&#039;t mind. For example, if Shadow of the Colossus required me to fight through 50 different colossi to get to the end, I would gladly oblige just because that game was so damn good.]]></description>
		<content:encoded><![CDATA[<p>If a game is good enough to justify it&#8217;s length then I really don&#8217;t mind. For example, if Shadow of the Colossus required me to fight through 50 different colossi to get to the end, I would gladly oblige just because that game was so damn good.</p>
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		<title>Comment on Length by Christian</title>
		<link>http://hit-the-apex.com/2010/07/11/length/#comment-37</link>
		<dc:creator><![CDATA[Christian]]></dc:creator>
		<pubDate>Wed, 14 Jul 2010 21:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://hit-the-apex.com/?p=55#comment-37</guid>
		<description><![CDATA[There was an article on Kotaku on this subject last week in which a developer claimed he had pegged the perfect length of the RPG. (http://m.kotaku.com/5583150/the-ideal-length-of-a-role-playing-game-is) 
Personally I don&#039;t think there is a magic number for length.  I mean imagine the main story of Oblivion or Fallout being 40 hours. It would just end up diluted (like Dragon Age IMO). I like the idea of games being divvied into subgroups based on length, not unlike television media  i.e. Movies, network television, specials, etc.]]></description>
		<content:encoded><![CDATA[<p>There was an article on Kotaku on this subject last week in which a developer claimed he had pegged the perfect length of the RPG. (<a href="http://m.kotaku.com/5583150/the-ideal-length-of-a-role-playing-game-is" rel="nofollow">http://m.kotaku.com/5583150/the-ideal-length-of-a-role-playing-game-is</a>)<br />
Personally I don&#8217;t think there is a magic number for length.  I mean imagine the main story of Oblivion or Fallout being 40 hours. It would just end up diluted (like Dragon Age IMO). I like the idea of games being divvied into subgroups based on length, not unlike television media  i.e. Movies, network television, specials, etc.</p>
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		<title>Comment on Length by Walter</title>
		<link>http://hit-the-apex.com/2010/07/11/length/#comment-34</link>
		<dc:creator><![CDATA[Walter]]></dc:creator>
		<pubDate>Sun, 11 Jul 2010 23:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://hit-the-apex.com/?p=55#comment-34</guid>
		<description><![CDATA[Great read. 
I&#039;ve also run into the same problem of not having enough time to play as I&#039;d like and can&#039;t agree more the length of games seem too long. While I think they need to in order to justify the $60 price tag, I do think there should be a market for cheaper shorter games. Otherwise, guys like you and me will be left to watch our backlogs grow and grow.]]></description>
		<content:encoded><![CDATA[<p>Great read.<br />
I&#8217;ve also run into the same problem of not having enough time to play as I&#8217;d like and can&#8217;t agree more the length of games seem too long. While I think they need to in order to justify the $60 price tag, I do think there should be a market for cheaper shorter games. Otherwise, guys like you and me will be left to watch our backlogs grow and grow.</p>
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		<title>Comment on Length by Devil240Z</title>
		<link>http://hit-the-apex.com/2010/07/11/length/#comment-33</link>
		<dc:creator><![CDATA[Devil240Z]]></dc:creator>
		<pubDate>Sun, 11 Jul 2010 21:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://hit-the-apex.com/?p=55#comment-33</guid>
		<description><![CDATA[Totally agree. I find alot of games to be too long for me to commit to finishing them rather than move on to a different newer game. I wish there were shorter games out there to play. Games that maybe cost in the 10-20 dollar range and can be beaten in three to five hours and have some kind of narrative and aren&#039;t just arcadey games like shatter or geometry wars which are both great games and at a cheap price but contain zero narrative.]]></description>
		<content:encoded><![CDATA[<p>Totally agree. I find alot of games to be too long for me to commit to finishing them rather than move on to a different newer game. I wish there were shorter games out there to play. Games that maybe cost in the 10-20 dollar range and can be beaten in three to five hours and have some kind of narrative and aren&#8217;t just arcadey games like shatter or geometry wars which are both great games and at a cheap price but contain zero narrative.</p>
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		<title>Comment on Length by Scott</title>
		<link>http://hit-the-apex.com/2010/07/11/length/#comment-32</link>
		<dc:creator><![CDATA[Scott]]></dc:creator>
		<pubDate>Sun, 11 Jul 2010 21:56:25 +0000</pubDate>
		<guid isPermaLink="false">http://hit-the-apex.com/?p=55#comment-32</guid>
		<description><![CDATA[Good read.]]></description>
		<content:encoded><![CDATA[<p>Good read.</p>
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