Level Concept: Aftermath
Here’s an image from the latest environment that I’ve worked on. It was created with UDK using standard assets in somewhere around 5 hours. Don’t forget to click the image for a larger version.
Here’s an image from the latest environment that I’ve worked on. It was created with UDK using standard assets in somewhere around 5 hours. Don’t forget to click the image for a larger version.
These level concepts are a quick “sketch” of an area that could potentially be built out into a fully playable environment, akin to a highly-detailed piece of concept art.
This one was probably about 6 hours of work, excluding the final lighting process, and was built using the July 2011 release of the Unreal Development Kit (UDK). Click the image for a larger version.
All foliage assets come included with UDK. The blocks were built in Blender specifically for this project.
These level concepts are a quick “sketch” of an area that could potentially be built out into a fully playable environment, akin to a highly-detailed piece of concept art.
Here’s a quick level concept that I created in 4 or 5 hours with the Sandbox Editor 3 for Crysis 2. Be sure to click the “Read More…” link to view a couple more images.