The Fault is a gameplay demo that I put together to highlight my working knowledge in a number of different disciplines with a strong focus on design. With the exception of a few 3D meshes (see the creation notes below for full details), I created practically everything that you’ll see in this short demo. If you like what you see then be sure to check out the behind-the-scenes creation notes below (you may need to click Read More below the video). Enjoy.
Here’s an image from the latest environment that I’ve worked on. It was created with UDK using standard assets in somewhere around 5 hours. Don’t forget to click the image for a larger version.
These level concepts are a quick “sketch” of an area that could potentially be built out into a fully playable environment, akin to a highly-detailed piece of concept art.
This one was probably about 6 hours of work, excluding the final lighting process, and was built using the July 2011 release of the Unreal Development Kit (UDK). Click the image for a larger version.
All foliage assets come included with UDK. The blocks were built in Blender specifically for this project.
These level concepts are a quick “sketch” of an area that could potentially be built out into a fully playable environment, akin to a highly-detailed piece of concept art.
Here’s a quick level concept that I created in 4 or 5 hours with the Sandbox Editor 3 for Crysis 2. Be sure to click the “Read More…” link to view a couple more images.