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Archive for the ‘Level Concepts’ Category

The Fault

April 5, 2012 5 comments

The Fault is a gameplay demo that I put together to highlight my working knowledge in a number of different disciplines with a strong focus on design. With the exception of a few 3D meshes (see the creation notes below for full details), I created practically everything that you’ll see in this short demo. If you like what you see then be sure to check out the behind-the-scenes creation notes below (you may need to click Read More below the video). Enjoy.

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Categories: Design, Level Concepts

Level Concept: Aftermath

October 22, 2011 Leave a comment

Here’s an image from the latest environment that I’ve worked on. It was created with UDK using standard assets in somewhere around 5 hours. Don’t forget to click the image for a larger version.

Categories: Level Concepts

Level Concept: Aztec

September 3, 2011 Leave a comment

These level concepts are a quick “sketch” of an area that could potentially be built out into a fully playable environment, akin to a highly-detailed piece of concept art.

This one was probably about 6 hours of work, excluding the final lighting process, and was built using the July 2011 release of the Unreal Development Kit (UDK). Click the image for a larger version.

All foliage assets come included with UDK. The blocks were built in Blender specifically for this project.

Categories: Level Concepts

Level Concept: Lost City

August 30, 2011 4 comments

These level concepts are a quick “sketch” of an area that could potentially be built out into a fully playable environment, akin to a highly-detailed piece of concept art.

Here’s a quick level concept that I created in 4 or 5 hours with the Sandbox Editor 3 for Crysis 2. Be sure to click the “Read More…” link to view a couple more images.

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Categories: Level Concepts
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